Description
The White Box is a learning, planning, and prototyping tool for tabletop game designers.
It contains a book of 18 essays on game design and production, covering subjects like where to find a great concept, how to use randomness, what to ask playtesters, and whether it’s wise to self-publish.
It includes an abundance of components to get you started right away, from cubes and meeples to dice, discs, and chits.