Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?
Awards & Honors
2012 Ludoteca Ideale Winner
2011 Lucca Games Best Boardgame for Experts
2006 International Gamers Awards - General Strategy; Two-players
2006 Golden Geek Best Wargame Winner
2006 Golden Geek Best 2-Player Board Game Winner
2005 Charles S. Roberts Best Modern Era Boardgame Winner